I can create ready-to-use 3D models for games, film industry and advertising.
Sculpting, high / lowpoly modeling of any complexity, creation LODs, creation unique UV, UV-atlases, baking and PBR texturing.
The main programs I work with are 3ds Max, Zbrush, Marmoset Toolbag, Substance Painter, Adobe Photoshop. I'm also familiar with Marvelous Design, Maya.